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/*-----------------------------------------------------3 w. c2 P" ?4 @( n2 m. @/ m
在DSP2812上的"零耗时键盘"演示C++程序
8 q5 X$ B* ]- P本演示程序在Study-2812增强版上通过运行测试8 g2 E/ F( D; m) T: m$ V3 i1 C
------------------------------------------------------*/9 v1 u0 V; C- N3 E6 v
#include "main.h"
( W5 ~* J* v9 W# d5 ?6 [
# E1 Z/ B2 d& a1 P @- c' k* \% Fclass SystemObj System;& f& ^/ u) C$ u* l# j
class timerObj Timer;
- W' p; R0 z0 [& j: L0 i- z0 Mclass LcdObj Lcd;" g, B( ]7 g! P- \- M4 [
class KeyboardObj Keyboard;
+ W4 j! [* c# W0 m. g v$ c5 C/ u4 n, E$ P+ N. X4 A
int main(void)
: h5 \- u; Z+ n" ]# \' _{
& P5 v2 O; ?/ p( b$ ] Lcd.SetdisplayPos(0, 0);//汉字定位到上行左端
# s# I" @4 s& J2 U/ H Lcd.Display("汉字显示演示12");
/ R& B$ C w5 J4 m+ R Lcd.SetDisplayPos(1, 0);//汉字定位到上行左端2 I$ x: j8 Y# [; s- [0 i: j. {
Lcd.Display("汉字显示演示34");
$ i0 K$ T. |* t+ ?+ u; U Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
" d' b* V3 a# `1 \/ \; k @, G# i7 C Lcd.Display("汉字显示演示56");6 T" T8 A# t9 u2 ]2 \$ T
Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端4 x0 @+ a9 F8 ]$ r
Lcd.Display("汉字显示演示78");
6 y z1 p& A' D0 J: t/ Z- ]. l- g$ k3 ?1 ]: d
EALLOW;
F- O; D- e2 v( v% b$ a2 W// PieCtrlRegs.PIEACK.all = 0xFFFF;//PIEACK_GROUP1;
8 M _. i Z e/ x2 r9 J PieCtrlRegs.PIEACK.bit.ACK7 = 1;
. _2 f8 B" g C: u5 ?, T EDIS;
* ?3 }* U1 Y. q9 ^% `* X+ U9 V+ d) H( R + x! B ]0 H, F+ b9 X0 Z& l% s1 ~
EINT; // Enable Global interrupt INTM4 C" ^" v* A. P6 l9 V
ERTM; // Enable Global realtime interrupt DBGM
4 c/ j; I; y W' R for(;;)
4 E* X- K/ }) \# Q4 E {
% t+ O8 l& p8 u+ p asm(" nop");
- z. {: b' k. A: g3 j" o2 G' G6 C' o // Reset the watchdog counter
~5 u& G+ g/ @/ D! R& E6 ^4 G KickDog();
4 g# O* Y( r& t }
2 l6 N" i- |4 w! s2 t3 l/ S}$ R4 H3 S. A' Z. Z. y, O0 d
; t/ w4 t+ x0 Y" S#include "keyboard.h"# {, l, x) A+ X. p
7 K' X: U: I- c9 u/ m& {. ]
KeyboardObj::KeyboardObj(void)/ M. G f* H/ A
{: e+ \( |/ z. v! _, H
Init();
- B3 O2 z7 ^+ @1 _6 @. Q2 q$ A- t}1 D3 C3 }2 N0 k/ Z
C7 z& Z5 V+ ~- \! Uvoid KeyboardObj::Init(void)0 t* f; u3 a2 \6 e2 v
{
! V! q8 o- Z' s, y for (int i = 0; i < sizeof(PressCount); i ++)0 a- V+ R# F' r1 Q+ V% _2 M& v
{
1 K6 t# A' W2 j2 _1 K5 ~ PressCount = 0;
5 ~' y% ~" B+ k A7 n }$ V( q9 i1 s1 |+ P
Count = 0;
! Q' b0 I+ g+ N; d+ f6 a}
" A" K# {2 u$ C$ M( r6 F. ~2 _* `) y. j0 A" D
void KeyboardObj::Exec(void)9 Z4 N/ y( u0 y9 x. A! E5 `
{) C' F- W* A9 |0 Y' n/ g0 N2 Z
typedef void (KeyboardObj::*FunctionPtr)(void);//函数指针+ K; q2 ^' l& T! R! l" x0 @% \! a
static const FunctionPtr KeyboardCommandTab[3][KeyboardNumbers] =; L; F, ?) }& Z* | x
{
, y% K* [8 V3 ?: B! V0 C+ e {
3 P1 l1 d/ b# [- O% \ &KeyboardObj::Key01,( y% v" ^+ B' V8 z3 p. H" A, O# n) ?
&KeyboardObj::Key02,! j4 o% H8 A9 L
&KeyboardObj::Key03,6 q, }& [! j7 r% C
&KeyboardObj::Key04,
- J0 f( ^1 l1 t& h8 o &KeyboardObj::Key05,9 }7 N3 t8 \* E9 b
&KeyboardObj::Key06,$ G" n* F* B8 r. U$ o/ A8 |
&KeyboardObj::Key07,1 _7 w l) f8 ^ x. Y- l
&KeyboardObj::Key08
+ G3 D1 Q0 Z/ V* q! B },//放键表" w0 q$ M+ L# M3 U2 P
{
4 P8 H# a3 w# } &KeyboardObj::Key11,
3 V" D- G) w) k8 a$ ]6 \% J &KeyboardObj::Key12,
l% g. m4 N o0 h2 `3 D! k &KeyboardObj::Key13,' N3 X) z* T8 m6 T' o) B+ u
&KeyboardObj::Key14,% J" d# C' u3 [4 E6 V9 v
&KeyboardObj::Key15,
6 \5 H% Y6 e% {6 H &KeyboardObj::Key16,
& g' G, H( }/ Z: F ? &KeyboardObj::Key17,
% K+ Q, Z, G U( c &KeyboardObj::Key18" K2 H4 z- y" W# N0 S( e6 @; m' b7 ~
},//短压表
0 K. A* k( e2 M9 k9 }0 [; \. D$ q {, D( r, N8 }$ b- ]( w
&KeyboardObj::Key21,( l8 ?2 @' D) A# E7 I3 L; N
&KeyboardObj::Key22,$ x9 h! {% K/ K% j$ p, ^
&KeyboardObj::Key23,# [4 q u9 Z1 d2 @6 Q4 {
&KeyboardObj::Key24,
5 ~ e; b! y# K$ j F$ ^ &KeyboardObj::Key25,$ K4 A4 x6 n2 I6 L2 l
&KeyboardObj::Key26,
) S# ]9 h( _+ V8 L C6 r5 ] &KeyboardObj::Key27,
: w2 c8 f8 y2 g4 N &KeyboardObj::Key28
* f! q W/ s' ~ } //长压表
0 l$ s( `* P$ i* g7 `2 Q; B};+ i, P: n7 ^" q6 d! t
unsigned char KeyCount;
1 y5 N# Q" s, s/ C7 { Count %= KeyboardNumbers;
' w! d2 D6 e1 O# o- w KeyCount = PressCount[Count];//取压键次数$ ~, \( D1 Z/ b6 A s
IF (Scan() == Count + 1)//有键压下$ q9 u9 r% z9 }
{# R b$ N- F$ J' ?* V8 S- v$ @
KeyCount ++;//压键计数
$ d5 b! W+ Q. W% D6 i if (KeyCount >= KeyboardPushTimes)- M. ]8 {2 a: n" G9 d
{* z [# z- b/ F9 M5 x
if (KeyCount == KeyboardPushTimes)//短压键/ d& `; Y/ d; H& ?/ p6 e% R2 P
{
1 W) w$ Y6 _# p5 Y8 b// System.BeepOn();
& Y5 u% ^+ d! G (::Keyboard.*KeyboardCommandTab[1][Count])();
" F. I- q& L3 M) n% u* R2 F }- a2 D& v8 \/ T+ v1 W. Q
if (KeyCount == KeyboardLongPushTimes)//长压键1 w' \0 j3 s' g' K
{0 W5 i" p5 q. c' j+ k8 Q7 r+ A2 y9 O i/ k
(::Keyboard.*KeyboardCommandTab[2][Count])();. V" K$ m2 w: z& b* C3 M
KeyCount = KeyboardPushTimes; # P; o' I% v$ }: h
}
5 w' L7 l9 t% v: M r: T }
/ X% S9 W! Y, A* C& q }, k2 u/ K8 H A+ K |8 l
else//无键压下' a; E- ^' k- x' _4 N
{
U# A7 J2 C/ E* w1 j$ i; x if (KeyCount > 0)//以前有键压下
g8 n1 r/ ?# x {/ _0 E6 B) n2 s' W9 Z; M! T% o
if (KeyCount > KeyboardPushTimes)
+ m. c C3 ]! @. d8 B9 e' H {/ a! R$ N% r7 T% F I! Z
KeyCount = KeyboardPushTimes; . M/ u7 @$ z& L6 z* _0 y
}4 r- M2 f7 G: M8 p% y, q! H
else- x1 A9 g) n# _1 s% F+ l
{
6 H6 n) u* S: M* f KeyCount --;//放键计数0 @/ D6 Z0 y/ Y! D( h' o H' D
if (KeyCount == 0)//键释放3 a- f7 ]) P0 Y5 B# D2 F7 D
{% g. ~; F8 Y9 Z! I
System.BeepOff();% Z6 ^( Q; Z* t: ?( E( Y
(::Keyboard.*KeyboardCommandTab[0][Count])();
9 V6 G1 y2 e. [9 [3 }% a } 8 k5 R% Q2 R+ v$ l/ ^5 g# N' z
}( r$ }( v5 o D0 j* D
}
( o. t/ o5 R4 N% I# a2 A/ } else9 n; H9 b" [* K
{- _; a9 |0 Z h/ {. w
KeyCount = 0;, e3 Q% Y" \* G# B
}! B! V0 d( h5 J
}
: W# m4 N+ ]* y8 ]: r! }- F PressCount[Count] = KeyCount;
* w# i) H* `8 r Count ++;' [( k3 F5 ?3 C
Count %= KeyboardNumbers;
d! L* t; k) l}% @9 l) x5 L7 ` E& h- v2 A
, ~ Q. a3 T8 s) J- \+ Nunsigned char KeyboardObj::Scan(void)) K( Y5 u- o3 O4 \; p# Z0 n
{
}) f% M- F' x8 Q1 _+ Uvolatile unsigned char KeyVal = 0;
- O0 a2 E, D- Z9 `) k7 ~* _ Count %= KeyboardNumbers;, ~; y/ C4 }' n! A! h# n. t3 H% }1 H
KeyVal = LEDKeyRegs;
: Q0 f3 X0 y9 |# S( Y6 r switch (Count)
8 D' K( Q. o* d; F {
; X2 n7 ?* O" a5 e/ K o4 |" | case 0:
) i' Q r% Z. a; r if (!(KeyVal & ConstKEY1))
+ z) r% X2 _6 }% N) q1 | {3 Z2 i; g9 p) |' E2 o" H3 X" b
KeyVal = Count + 1;* Z6 d$ d* I* Y8 r
}; s& J- d, w2 n' K, e8 M# b. T& y
break;/ C8 `4 j6 g7 H& N+ I
case 1:
( K( G5 h7 H, ?) t& Z/ g4 I if (!(KeyVal & ConstKEY2))- b7 U5 z2 p% y8 t) s- j
{# {% Z; r6 N( T; M2 n4 n3 F
KeyVal = Count + 1;' ^ }; w0 t1 k5 H+ S) x+ T% F
}6 E% d/ D3 l' H. L: p
break;1 q- I& g- L) c( K
case 2:
4 Y- C, a, ]1 T if (!(KeyVal & ConstKEY3))- r& u S1 ?4 o+ z& R
{# e! u/ D2 C8 x
KeyVal = Count + 1;
& j! y% K" x+ @" V! c }9 J3 y' U0 Y5 j4 Q" U0 X' a( Q
break;6 k( G9 `8 @% @) m; T9 y
case 3:
8 @+ x/ T( W6 j1 H: ~- a! i if (!(KeyVal & ConstKEY4)), |6 ? e9 R2 L: Q
{
: J2 w8 u% Z6 {; K1 c KeyVal = Count + 1;
- p1 {9 E- n: O8 O5 v' H1 } }
% D8 k/ ^1 I0 h4 L6 { break;
% L, \9 l _2 p W' \ case 4:
4 A- X/ K. u/ e: U if (!(KeyVal & ConstKEY5))( X# Z4 q$ q6 T7 S
{+ }6 p$ O( M+ u7 |- e% a* h
KeyVal = Count + 1;
# {9 x" }- f) s: C7 m o }
0 u) j2 G( m# ?1 R$ I/ w break;# | n* C6 \7 U7 O7 [6 }- k' h
case 5:
; N: X0 I1 e% K4 h if (!(KeyVal & ConstKEY6))
' F$ t* I: ~4 S. A4 n3 f {
$ Q9 c8 P0 g) I* R' Z! ~9 X KeyVal = Count + 1;" t1 m$ ^) D9 \
}
. b2 T$ `1 |+ c# x9 ]& u/ f break;
, V/ N$ {5 Z0 R( l4 j" r G case 6:
4 W; f) X' K1 _" n, z if (!(KeyVal & ConstKEY7))
- I$ G9 r, N& J' q( T. M {" B3 r7 ^) O& H$ g
KeyVal = Count + 1;
8 w# q) Z% u% e9 j9 q4 Z! [ }7 t: i1 j4 y- I
break;8 V3 A5 Z" l0 G
case 7:$ ]7 H) o6 M. |0 l/ g& B o
if (!(KeyVal & ConstKEY8))
$ v7 i! l* ~2 u& Z, f {
7 y/ w0 J0 Z0 }0 @+ G KeyVal = Count + 1;1 d4 f$ v. `# U# B8 D
}6 W% p5 T; P! Y$ p/ x+ L3 P
break;
8 T* v: X+ `: |2 _ }* A. W& |6 X. I& K2 L- [" u% g
return KeyVal;
: r. g2 O0 T% |0 o( U7 |}7 r; R" c) Q4 T3 t6 l5 v
4 a" T# p; x% ~# ?4 \# i- F B//KEY1放键事件处理
* ]6 P) c4 O- g; \void KeyboardObj::Key01(void)
3 U1 H- K' j. |3 s{; j9 x8 p! Z6 K( G$ O7 V
Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端
, W/ n9 f$ l4 H) } Lcd.Display("KEY1键释放事件");
M, X' l% r1 B U3 `}
' F2 R) I4 A, [4 T2 B% q, f, a( K! F# C5 O% l
//KEY2放键事件处理
" H$ }8 b# t2 C D+ kvoid KeyboardObj::Key02(void)! S7 Y! J+ B% C
{
" _; m1 {' V& b3 B5 J( l Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端3 x5 D1 P3 W! ~$ U8 i/ O
Lcd.Display("KEY2键释放事件");
$ ^' K! v; P% m2 l- F}
+ ?- B$ G; P+ M+ }4 }$ ?$ f) w% @0 I- F- w) E |" x3 U
//KEY3放键事件处理7 V1 Q5 M1 H7 V5 C4 m( z6 E
void KeyboardObj::Key03(void), T4 B6 k8 A3 e8 Y% r1 v8 C% \
{
% L+ s7 M0 k0 h& i( E Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端
" ?# O% `/ w3 V5 C h2 j! R! H Lcd.Display("KEY3键释放事件");
5 d+ Q! ~, ]5 t: {$ Q7 B0 i}
8 X+ q- g% H, B5 ~' H3 H) X
* @( z0 H+ T) P# X" L& w- j//KEY4放键事件处理9 M1 g" R7 n& Z0 o! p$ a, l' u5 }
void KeyboardObj::Key04(void)
! M2 |5 C- n2 s% b4 U6 k{
9 j8 L/ A" K* Z. s W3 K3 d Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端
) G% d" c [7 _2 Y Lcd.Display("KEY4键释放事件"); r0 D1 \+ y% W K
}! p n/ r: L$ b) w4 B" [* j6 l
6 c; B+ a- }8 u y/ B//KEY5放键事件处理1 @* {. B6 |1 M
void KeyboardObj::Key05(void)' M+ J$ g8 M: e% o
{2 u3 j* }" O4 _6 D+ @0 Z
Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端1 y! h* w! E+ `' }
Lcd.Display("KEY5键释放事件");9 B$ P/ n+ ]$ D* {
}
0 m8 u! d4 O# w9 b4 h8 [- n5 w3 d9 r
//KEY6放键事件处理* J0 E; L2 }% o+ G4 `+ u- X
void KeyboardObj::Key06(void)& I% P4 @# @1 ^" p1 F( t
{
/ o; O5 @% C" ]9 M Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端8 }$ H* O* e7 G
Lcd.Display("KEY6键释放事件");
7 y3 @4 U) _7 x}
- {1 b: u: A1 W: J! ]9 k1 Q
" s; }; v: S/ T1 B% u$ ?# g//KEY7放键事件处理+ B. f- a6 F! \5 n, Z
void KeyboardObj::Key07(void), r3 U& u4 D1 P# [: d
{
; ^! v, B7 E( `* }! H6 @- g# |9 { Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端
" e3 N3 E% n! @ Lcd.Display("KEY7键释放事件");
1 D3 n$ d* h2 W( X' g% s( ]}6 M$ A1 u5 F S: a. j
6 ~% {( S. \' N/ k3 d/ V//KEY8放键事件处理- y4 G( k8 F8 [4 ~: r
void KeyboardObj::Key08(void)
- N0 F: u% l7 H D0 w9 h& F) A{
8 |7 l3 E; T9 A) A5 U, J Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端# w& a8 T, ~$ U
Lcd.Display("KEY8键释放事件");; J/ k8 o1 l. t
}
& ~+ M ~' P1 h! G, B( u$ T
* y8 L7 }' d1 e* S# p) ^//KEY1压键事件处理
- N1 W' ?( o5 r* T+ G- tvoid KeyboardObj::Key11(void)
' r6 o. ?) U; z6 m{5 f7 U' w* D2 @- E
//特别注意菜农的组合键用法,可以看出"零耗时键盘"的非典之处$ T- i* {, ?2 M4 u" Q$ |
if (PressCount[7] >= KeyboardPushTimes)//KEY8已先压下2 P: v1 \. K8 E" d: T6 Z `6 E
{" y& G3 p9 |+ I/ z. ]6 z
Key8_Key1();//执行KEY8_KEY1组合键事件) M7 v1 h9 G, G4 A$ w' F2 S, O+ X
}
) s) |0 [% V- G4 m i) J, N else
: _7 N7 W+ |2 Z* {/ D) E; f {
: k+ U$ J# K4 D- M4 U// System.BeepOn();( F$ U) i0 e9 j
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端, \* r6 {* J% A& L- H6 N0 F
Lcd.Display("KEY1键单击事件");1 W: U, p1 C7 l" }
}. z( D1 l6 b) n- N
} d! z4 ]4 i' j/ p: n# q$ B
9 B* b& N+ q8 [9 ?
//KEY2压键事件处理1 h- E" T5 V" E# x) i
void KeyboardObj::Key12(void)
1 x- W- _. B1 _, w{7 B# \$ [/ O/ t! T( T, t. F/ q
System.BeepOn();
! W1 o/ r3 c6 S( g/ Y Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
% I4 D4 ?. w5 U# n( o Lcd.Display("KEY2键单击事件");8 U' q6 h7 q8 C9 N( S
}, h, S$ G; n0 K U- E
0 J: [# d& n$ S//KEY3压键事件处理2 U# M5 T: J3 |, ` ?5 U
void KeyboardObj::Key13(void)# p7 i/ ]. |5 L" A) B' t! H7 Y0 S3 @
{% ?4 y5 C. H, g( x/ j: l, {
System.BeepOn();$ {2 O2 j% {6 H, y$ S; _5 l
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端9 D8 ]# G1 O4 s) [
Lcd.Display("KEY3键单击事件");
/ Y" ?/ ?" J5 L0 K, s}0 p# x s2 r* L. }" N6 b
: y- L/ p. Z: o, {
//KEY4压键事件处理; W$ J; j3 S3 t2 Y& t
void KeyboardObj::Key14(void)- Q7 v5 T" i4 C- j! `9 I
{+ a4 E6 N( }; w* Q2 Z% @
System.BeepOn();$ a3 G( i7 ~- Y- p5 q
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
" r9 s1 e$ D& j# r0 F: ?1 Q- c Lcd.Display("KEY4键单击事件");
) E8 j) U( `3 S7 B. {2 y5 @}
1 p: p' M8 k1 e
+ v% A: H: v, M9 E6 R. L, X% v( t. V& S' \# r
//KEY5压键事件处理# b" A, Q v7 t0 }
void KeyboardObj::Key15(void)
@# E1 m6 W u0 X; q3 y: ` F{
0 b. d0 Z/ `; c0 S# f; ?& Z3 T System.BeepOn();
+ e/ {9 r8 M9 M% Q" D Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端. V7 P* h% k2 s$ Z
Lcd.Display("KEY5键单击事件");
! E, \8 L4 C: L' E}" f5 R2 }$ `0 w3 o, l0 B6 b
+ g/ a' `, y- W# @6 |( u/ z7 G
0 {2 r9 t% c+ t1 R% g//KEY6压键事件处理
% Z6 M+ U* f/ _8 h" s8 o ovoid KeyboardObj::Key16(void)' H3 e& W u" h: j1 ~8 N
{5 V4 z3 [' O8 n8 `" z1 V
System.BeepOn();
, l4 R& c! |. X# r, t& D4 C7 ?! Y Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
' J) d$ F" N. q9 ]" t, h+ a5 F* c Lcd.Display("KEY6键单击事件");) Q! g+ q& \& S$ }+ k8 C" w
}
/ S% f- e8 _0 ^8 g+ M" [
8 s6 q: |# V0 T. m9 d7 G0 c) z
//KEY7压键事件处理
: Q2 V9 q4 c& |8 z V- S+ ~( Tvoid KeyboardObj::Key17(void)
! R* p' w& U( ~6 C' G: g{, `. ?! V" w- |7 }8 X
System.BeepOn();4 V' b% r8 M0 j9 Q: X* h" \/ {1 N
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端) a2 ?9 w: ^/ G% [4 v
Lcd.Display("KEY7键单击事件");
: O$ h* n9 o2 B3 [) ?}9 m* Q5 l0 V6 U: j9 w0 l
8 ?/ z+ J$ l) b3 G6 n* O
//KEY8压键事件处理6 j( F( k! c0 h6 n& C& g/ G# p/ g6 R
void KeyboardObj::Key18(void)
" p% ^2 q* h( x" W. H{
6 T: M0 J( F" y( I4 V//特别注意菜农的组合键用法,可以看出"零耗时键盘"的非典之处
% J0 g& K" [1 b( O8 |2 R* h if (PressCount[0] >= KeyboardPushTimes)//KEY1已先压下
o9 O5 z) A4 X+ n x/ L) p" v {' s+ k, g5 t) Z O1 l5 h
Key1_Key8();//执行KEY1_KEY8组合键事件
' e- G- U3 e# Y }8 `& ]. [+ N3 g2 C [
else
9 }$ r% r3 t, ^) @; _$ Y6 d& s% e8 g {
- B9 R- [8 H$ E$ V! H5 S/ R// System.BeepOn();8 _8 h0 R" i" B- Z+ O
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端( \; {3 J8 W0 [) ^5 B y- U
Lcd.Display("KEY8键单击事件");
- Q# N! K. r/ w. G. H }
" C" |, ]5 Y4 J" B$ j3 d/ W f4 S}* `0 B0 z/ v( T/ m- F2 P$ @8 ]) _
6 ?) Q# W, l7 F* m$ ? h' p//KEY1长压键事件处理
" r) ?9 z3 z8 Tvoid KeyboardObj::Key21(void)7 P' q: d5 V8 T% @! _
{
; ~4 ?+ T7 i. n6 i% w9 B System.BeepOn();
' s) l3 q' }+ E X Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
% H: D4 M. ?4 \; U9 N0 U Lcd.Display("KEY1键长压事件");
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+ k( z/ A5 C9 q//KEY2长压键事件处理
% h0 B! L" R5 R) ]3 {+ y% vvoid KeyboardObj::Key22(void)* w, Q: M, {3 n, E b+ X
{; K3 B$ y) }" X4 N+ W- Y
System.BeepOn();
- Y( n+ z, Z! r! r% w0 e' j! Z Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
3 w9 Y2 G% V+ o; j. Q/ _ }' G Lcd.Display("KEY2键长压事件");
/ u7 c) P k; y( w# f/ I6 T8 ]}5 C! ^& r5 v% C! q* M8 }
5 y- B ^4 ~8 N5 E5 m4 k//KEY3长压键事件处理
% F& S/ B: h+ a( F @& {2 wvoid KeyboardObj::Key23(void)
* D4 J0 z* x9 S( a! X{" \; c/ z! e& P1 d/ j6 W+ s
System.BeepOn();
9 l7 G; c. E$ t Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
$ b7 ?0 W/ N5 E/ H6 G Lcd.Display("KEY3键长压事件");
) k* r i5 i8 [" \: L6 \}
$ o0 Z9 ?/ H3 q6 ]
O/ E+ m5 [, d( D, f9 O1 m//KEY4长压键事件处理. _, y1 j2 n l
void KeyboardObj::Key24(void)& d, s( @) P+ y
{) M" o9 e; S0 R9 l
System.BeepOn();3 c( f( B. u3 s1 h F
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端 w# M* p, r. X, v
Lcd.Display("KEY4键长压事件");
% d& k7 r, D d. T# `, |$ S}) ^: H) u5 i C6 K# J8 L
0 Y9 Q5 |* d( l//KEY5长压键事件处理
# f- O: D; i, t) dvoid KeyboardObj::Key25(void)
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System.BeepOn();
' y9 y$ [" G, A; q' k/ F Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端/ v$ u# ? X$ ^1 e9 d1 Z
Lcd.Display("KEY5键长压事件");
. o4 \3 T3 a& h# r, } ]}
; A3 |+ H; N% F4 F9 W' y0 c8 A) w# Q4 F
//KEY6长压键事件处理( C) W' `2 T. H4 r& q7 [0 X
void KeyboardObj::Key26(void)
% _* L: a. k: A; C+ j4 R/ O+ c0 Q' \{+ m9 L3 q8 r, v! [: v$ I
System.BeepOn();
4 S% u* }# w0 U h% f* _ Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
{( Q$ r" b! U Lcd.Display("KEY6键长压事件");3 _- B" J, h; H# u7 e5 B
}
9 p7 c9 R% R" N) I1 H, X& F* a. N0 {4 I
//KEY7长压键事件处理% {; {" S l- d$ P: o
void KeyboardObj::Key27(void)! ^! V! R( U0 ^' Y8 \5 ~
{4 w$ E/ F3 u& }& C2 j( W0 G
System.BeepOn();
9 ]# t7 f0 E3 M4 d Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端! n) ]. y3 e8 |" X
Lcd.Display("KEY7键长压事件");
' d7 G$ I4 b0 I( _6 k}$ j. n; ?% X& Y# U( W0 G! C' T
5 _- \8 ^3 `8 @1 u
//KEY8长压键事件处理4 M" Q$ K y& u
void KeyboardObj::Key28(void)
% Z2 n# v3 a/ w{ _% w+ X" C# {/ t
System.BeepOn();: u) p3 k3 t9 \) h3 h+ p
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
, G) G# Z1 o( A/ U, J. C; J( U/ i Lcd.Display("KEY8键长压事件");
! z- S% y+ h( s6 t& C}" x2 {' o7 J0 G0 ~
7 v6 O7 i' I9 o4 E4 [# W
//KEY1-KEY8组合键事件处理
; k/ \! b/ {! n1 r* \; y5 U% Nvoid KeyboardObj::Key1_Key8(void)9 Q0 Z r; F/ L
{
" m: O4 R7 [$ M% \- g- \/ S Lcd.SetDisplayPos(1, 0);//汉字定位到上行左端
& Z R# H# | F( P Lcd.Display("KEY1KEY8键事件");3 m! m+ n- j8 N( } ^
}
* V" W7 N+ `: L5 m' C6 J# [5 b% ]" T) d' K
//KEY8-KEY1组合键事件处理
* g4 ~" Y* w1 x2 u4 hvoid KeyboardObj::Key8_Key1(void)& H) o& ^& Y8 y
{: n% ]3 o/ \$ `# w# G e
Lcd.SetDisplayPos(1, 0);//汉字定位到上行左端7 ]6 B! |; K$ o3 f7 W5 C8 N
Lcd.Display("KEY8KEY1键事件");3 g9 I7 y$ D) W: P- h. o
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