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语音信号处理及压缩编码算法介绍
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1 INTRODUCTION 1
2 V: f' x4 k R/ { Q1.1 Historical Perspective 1
9 P/ a/ p6 {3 D& t7 c1.2 A General Perceptual Audio Coding Architecture 4) b d, v4 z" `/ `
1.3 Audio Coder Attributes 5/ R5 ]. J2 d: V- h% {" ^9 ^ {# n( q7 z
1.3.1 Audio Quality 6+ r* _. o2 p- |- r
1.3.2 Bit Rates 69 @) X. ?+ ^1 Y! Q2 H0 I) u* i
1.3.3 Complexity 68 X! J0 X* h U) d+ G9 F- t
1.3.4 Codec Delay 7( y; {. `7 @) K- h! a
1.3.5 Error Robustness 7+ V3 b; p/ N( P0 ^* @2 {/ i) J
1.4 Types of Audio Coders – An Overview 7
8 h" n$ P) E$ u3 h& i9 Y1.5 Organization of the Book 8! D0 G5 o# r( ?3 J# _
1.6 Notational Conventions 95 n2 |/ `0 t% M- Y+ A8 F& h4 X D
7 b. [# v. h: |3 J9 ^3 G+ m5 e6 X2 SIGNAL PROCESSING ESSENTIALS 13
; q: K" s$ }( e" f. F+ }3 L3 M2.1 Introduction 13
: o1 A' ^. h5 F7 k W i" [. g2.2 Spectra of Analog Signals 13
; G x" r/ i6 U2.3 Review of Convolution and Filtering 16
5 Z8 ]8 O/ E7 \% O$ p. O! N( P2.4 Uniform Sampling 172 }! X7 j- f1 H# w% w, Z
2.5 Discrete-Time Signal Processing 20
, o, \' ?6 F- w) j, W! X: t2.5.1 Transforms for Discrete-Time Signals 20
. b ]& O4 \: S" {9 {2.5.2 The Discrete and the Fast Fourier Transform 22 Y2 X# Y% G1 f, Q; F3 ^
2.5.3 The Discrete Cosine Transform 23* O$ ^1 W7 i9 d& D. u0 o! ~2 V# U; x
2.5.4 The Short-Time Fourier Transform 23
" l* o$ @+ y Q% o' D: F. X7 q5 y) }# \ w2.6 Difference Equations and Digital Filters 25
& Z, C2 g1 J7 ^( Z. a8 I2.7 The Transfer and the Frequency Response Functions 27
: X3 E4 H5 m& P; n7 K- g2.7.1 Poles, Zeros, and Frequency Response 291 {5 s8 @, r v8 u4 _3 |3 K& c& s8 _2 d
2.7.2 Examples of Digital Filters for Audio Applications 30$ N% `: b" _! a0 e4 d/ f
2.8 Review of Multirate Signal Processing 33
: g5 o1 b+ D% X; R7 o4 N- R' ]) {2.8.1 Down-sampling by an Integer 33) O p: f" m, H$ G% C7 w( n( o1 |
2.8.2 Up-sampling by an Integer 352 D4 N! c4 m) W3 s3 n j! A
2.8.3 Sampling Rate Changes by Noninteger Factors 361 z0 @; E( h+ q9 d4 w
2.8.4 Quadrature Mirror Filter Banks 36
. y1 a9 B2 Z+ f% {% a2.9 Discrete-Time Random Signals 39
4 J1 N8 e4 p+ V+ z8 _2.9.1 Random Signals Processed by LTI Digital Filters 426 p) z; n+ d1 m
2.9.2 Autocorrelation Estimation from Finite-Length Data 44) P. H( f9 c# O/ ^- X) l: x" Y
2.10 Summary 44$ \$ @5 o% b) c+ i1 z9 O& B% n
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3 QUANTIZATION AND ENTROPY CODING 51
4 Y& F/ ]1 ] `6 u) B `, q- f3.1 Introduction 51
2 R; m5 J( T* l1 q; T3 w% L3.1.1 The Quantization–Bit Allocation–Entropy Coding Module 52
0 o) ^: Y( M) Q0 M6 z$ G* H3.2 Density Functions and Quantization 53# B! \; U1 h, o4 N6 {+ g4 r' C
3.3 Scalar Quantization 54* ~ o0 _; j/ M/ S
3.3.1 Uniform Quantization 54
( G5 a. h/ j8 c5 F7 _3.3.2 Nonuniform Quantization 57+ w' M; {( V Y2 v4 r+ Z( n
3.3.3 Differential PCM 59
) B/ @+ |# M- W$ R& t9 L* ^3.4 Vector Quantization 62( K3 e# p2 W% b; g/ D& I
3.4.1 Structured VQ 645 r! c9 m* Z2 Q0 q+ R$ \5 c
3.4.2 Split-VQ 67; \) d% j: F' N
3.4.3 Conjugate-Structure VQ 69
# \ t" x% `3 a7 ^2 O5 L3.5 Bit-Allocation Algorithms 70% \! N, Z$ k: Q3 W3 ?# j% g
3.6 Entropy Coding 74
d% J0 C* Y6 ]/ g: }- E3.6.1 Huffman Coding 77
0 s; ?4 o: X0 X! p; q3.6.2 Rice Coding 81
5 Q6 L9 a! p; q( | M7 j3.6.3 Golomb Coding 82! G+ N6 N b0 K: v3 s3 {# \( R
3.6.4 Arithmetic Coding 83
' G& A; q5 {; ~) _) i3.7 Summary 85
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& G9 d* g& w; p; Y4 ~) P4 LINEAR PREDICTION IN NARROWBAND AND WIDEBAND
. N1 i' P4 v, q& u1 a; \; S N. ^; X2 {CODING 91% R+ @, ]. }! z. r# C0 q
4.1 Introduction 91
' r( n' g" I( [6 I# ^: y1 u4.2 LP-Based Source-System Modeling for Speech 92) P# j( c& I4 W! V& M8 X+ H
4.3 Short-Term Linear Prediction 94- B% F& p. n8 D7 j) [" V
4.3.1 Long-Term Prediction 95
% o! q: T! q; u+ ~4.3.2 ADPCM Using Linear Prediction 96' C0 O) p# C6 G) d G
4.4 Open-Loop Analysis-Synthesis Linear Prediction 96
5 v* _4 G6 c& @# `4.5 Analysis-by-Synthesis Linear Prediction 97. ?& D& P& R# w/ V1 ^9 L
4.5.1 Code-Excited Linear Prediction Algorithms 1002 f/ t7 y- [9 L1 v0 I" C
4.6 Linear Prediction in Wideband Coding 102- a) V- P7 N M* \4 x
4.6.1 Wideband Speech Coding 102
$ Q% y+ i9 S3 D* W8 @4.6.2 Wideband Audio Coding 104; d3 B! T0 G; I* S" a$ I
4.7 Summary 106* o" J5 D% h+ t1 v" W
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5 PSYCHOACOUSTIC PRINCIPLES 113& b2 T( e- x2 V- ?6 ]# ~
5.1 Introduction 113* j: D: t0 V/ }; x! z/ T
5.2 Absolute Threshold of Hearing 1143 b- _/ M @( r9 `7 g @3 h
5.3 Critical Bands 1155 @% I) A3 M( E% L! A! D6 k1 w$ x- Q
5.4 Simultaneous Masking, Masking Asymmetry, and the Spread of Masking 120
9 T- y( s# a9 Z' G/ ?9 a! B5.4.1 Noise-Masking-Tone 123& U- p7 Y! P" l7 C; E2 j: ^
5.4.2 Tone-Masking-Noise 124
5 L# X4 ]; ~$ t9 E5.4.3 Noise-Masking-Noise 124
& l6 u$ N7 I/ V3 ~6 d/ H5.4.4 Asymmetry of Masking 124+ T4 z) W; q6 w
5.4.5 The Spread of Masking 125% `. s/ M% v% O) @5 i" z# s% f0 s
5.5 Nonsimultaneous Masking 127
" e9 c. w8 d6 `, q7 h& {, j$ C5.6 Perceptual Entropy 128
( \4 K% l# o1 Z1 s- l5.7 Example Codec Perceptual Model: ISO/IEC 11172-3(MPEG - 1) Psychoacoustic Model 1 130$ S" x* z8 E9 W1 F. E4 o* m
5.7.1 Step 1: Spectral Analysis and SPL Normalization 131
$ f$ ^0 L# h6 M, }5 w9 W; f9 d+ P5.7.2 Step 2: Identification of Tonal and Noise Maskers 1314 k1 o5 M% V; \ o' V4 v1 X
5.7.3 Step 3: Decimation and Reorganization of Maskers 135" G3 D$ M4 Z2 N$ [, s" y6 i
5.7.4 Step 4: Calculation of Individual Masking Thresholds 136
G: a; b1 c9 [* X c8 V/ k9 h# x6 F5.7.5 Step 5: Calculation of Global Masking Thresholds 138
$ a4 P9 |$ _3 E. O4 T3 [$ A5.8 Perceptual Bit Allocation 138
& w* X: c' F' I! c( y5.9 Summary 140
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4 c: r8 r) e; b6 U6 TIME-FREQUENCY ANALYSIS: FILTER BANKS AND6 D" K( b2 d7 z; P, ^
TRANSFORMS 145! w o" Y* p# W5 H8 k# R
6.1 Introduction 1452 k8 V5 }) }+ {: a7 O# s
6.2 Analysis-Synthesis Framework for M-band Filter Banks 146
' j- T+ D: G; ?3 Z6.3 Filter Banks for Audio Coding: Design Considerations 148
3 A5 h) \6 y$ k! y6 P6.3.1 The Role of Time-Frequency Resolution in Masking
, x, i$ o% V) A/ J+ f WPower Estimation 149& E/ X/ m5 T+ Y) X( y7 Z
6.3.2 The Role of Frequency Resolution in Perceptual Bit7 u7 O1 \7 S2 J" }- `
Allocation 149
- U& z0 z+ m. o9 B5 w/ Y4 U X6.3.3 The Role of Time Resolution in Perceptual Bit
c: |' r" o8 z( ~$ O. [Allocation 150! ]% z! A% q- ?* ^) \1 P
6.4 Quadrature Mirror and Conjugate Quadrature Filters 155- f$ ]- M+ F: t3 P
6.5 Tree-Structured QMF and CQF M-band Banks 156
! r9 s1 _( T: z0 `5 O6.6 Cosine Modulated “Pseudo QMF” M-band Banks 160
/ T: S4 C! } S5 G6.7 Cosine Modulated PeRFect Reconstruction (PR) M-band Banks
3 l( ?9 i% g# c+ P0 }8 b _; Land the Modified Discrete Cosine Transform (MDCT) 163
" K! P% |0 E3 ]+ h6.7.1 Forward and Inverse MDCT 165
" l' I' J$ u0 M; `6.7.2 MDCT Window Design 165
9 c1 E5 e0 E- p& `6.7.3 Example MDCT Windows (Prototype FIR Filters) 167+ B7 N9 K4 R4 c* }) i
6.8 Discrete Fourier and Discrete Cosine Transform 1784 W/ x" V; O* C
6.9 Pre-echo Distortion 1809 Y) Q, W& B. X4 d1 c
6.10 Pre-echo Control Strategies 182' l! Q. `- f" C- Z, `
6.10.1 Bit Reservoir 182* N! U$ o5 p l/ z7 s6 e1 |. {
6.10.2 Window Switching 182
( F8 F. p3 @9 T# }8 g4 c/ G$ M6.10.3 Hybrid, Switched Filter Banks 184
+ U5 P& f$ T- z. t9 J3 `0 n6.10.4 Gain Modification 185
& t' x% O1 O& G* j0 S6.10.5 Temporal Noise Shaping 185
8 D7 i8 U: {1 x- a6.11 Summary 186
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+ a5 U% R5 h; ]( L; E7 TRANSFORM CODERS 195
$ ~& E* B% `1 M3 y7.1 Introduction 195
: b* q- k* ]$ h% r7.2 Optimum Coding in the Frequency Domain 196
" K, V: }4 [$ a; A7 G! D7.3 Perceptual Transform Coder 197
1 i- e8 o& \/ O3 J# H j5 v& l" X7.3.1 PXFM 198- r* q5 l& n/ ]1 A) E
7.3.2 SEPXFM 199
- T. n4 _) M) v8 G4 S6 \$ [* I5 @7.4 Brandenburg-Johnston Hybrid Coder 200
6 }4 e9 g1 l, H5 P: r7.5 CNET Coders 201
% ?- s, z; K6 E+ W& r+ a7.5.1 CNET DFT Coder 201
J# x! T6 j; L# ~7.5.2 CNET MDCT Coder 1 2010 \ v B) i. j1 Y4 T
7.5.3 CNET MDCT Coder 2 202
; O0 j9 G! S* y2 Y0 i! Z7.6 Adaptive Spectral Entropy Coding 2036 \0 K3 O/ G6 W b; `
7.7 Differential Perceptual Audio Coder 204" ^% d- E# k M( P
7.8 DFT Noise Substitution 205
6 t' ]! u, q0 Y' X9 E+ V2 X& N7.9 DCT with Vector Quantization 206
7 X! \" B% C/ |; @( t7.10 MDCT with Vector Quantization 207
; n0 Z# |) L3 r: U7.11 Summary 208
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8 SUBBAND CODERS 211
+ S7 s1 ]$ a B+ A8.1 Introduction 211
( b% c( ?* R$ ^4 {6 V1 J J8.1.1 Subband Algorithms 2122 A& ?1 X: U/ [8 E8 l# z' _/ l
8.2 DWT and Discrete Wavelet Packet Transform (DWPT) 2141 P( ~6 }" [; r+ \, ~
8.3 Adapted WP Algorithms 218
8 I) C, K) p# S! W* v4 o8.3.1 DWPT Coder with Globally Adapted Daubechies1 R) g3 ]& c4 @" p9 |! d. }
Analysis Wavelet 2188 ^* c% H' j! B' M- i
8.3.2 Scalable DWPT Coder with Adaptive Tree Structure 220
/ B/ j: u. {4 p: [; o* r: F8.3.3 DWPT Coder with Globally Adapted General
. x$ E, h% ^. r5 iAnalysis Wavelet 223
9 w, p1 o( F' _* {4 \. w8.3.4 DWPT Coder with Adaptive Tree Structure and7 ]/ x, J5 s7 v& C- R) f. ^( n3 s
Locally Adapted Analysis Wavelet 2237 R5 L% _& L9 U( Y: q2 u& j& D
8.3.5 DWPT Coder with Perceptually Optimized Synthesis
/ a0 a$ A) R5 {+ c7 b: LWavelets 224
7 w+ u$ V0 k$ ~) k( g8.4 Adapted Nonuniform Filter Banks 2262 j4 Z7 u; Y. H' w! o3 p
8.4.1 Switched Nonuniform Filter Bank Cascade 226/ C& _2 |* C: k# U
8.4.2 Frequency-Varying Modulated Lapped Transforms 227$ Q1 c6 f2 G' V$ y, R
8.5 Hybrid WP and Adapted WP/Sinusoidal Algorithms 227
+ U7 j/ Q2 d- ~+ y {8 a8.5.1 Hybrid Sinusoidal/Classical DWPT Coder 228, }. l6 W( L2 S+ {7 k; E }4 M
8.5.2 Hybrid Sinusoidal/M-band DWPT Coder 2296 D* v6 u2 s6 q* d+ j& Q
8.5.3 Hybrid Sinusoidal/DWPT Coder with WP Tree
' ^4 C* ~, T3 f) ^) Q7 y" zStructure Adaptation (ARCO) 230
n5 D8 {2 W& l1 W; }8.6 Subband Coding with Hybrid Filter Bank/CELP Algorithms 2338 k* ^# h9 F+ K# g D) j8 F8 u5 \
8.6.1 Hybrid Subband/CELP Algorithm for Low-Delay
( f8 V; p6 T; PApplications 234( V$ |# A; `# c6 k) d$ F
8.6.2 Hybrid Subband/CELP Algorithm for2 `, i/ J- |+ M' K8 H- m0 e
Low-Complexity Applications 235* [+ \: H+ q$ d# A
8.7 Subband Coding with IIR Filter Banks 237$ f5 Z5 Q9 }/ [& ]0 l
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9 SINUSOIDAL CODERS 241% e# C' A5 c; f6 L
9.1 Introduction 241
/ T1 Z* b* H: q) r9.2 The Sinusoidal Model 242, O9 w+ w) z9 h8 p! B- i, c8 S% j
9.2.1 Sinusoidal Analysis and Parameter Tracking 242; M6 |( a" U" i: a5 _3 L3 Y
9.2.2 Sinusoidal Synthesis and Parameter Interpolation 245
& v& A$ M# F# B9.3 Analysis/Synthesis Audio Codec (ASAC) 247
' z: u0 M* F, w, x9.3.1 ASAC Segmentation 248: w( c" v) u- h0 m
9.3.2 ASAC Sinusoidal Analysis-by-Synthesis 248% J1 ]4 n1 `( Z7 c( f
9.3.3 ASAC Bit Allocation, Quantization, Encoding, and& @$ j; _4 n" {( y* G" I
Scalability 248, t/ }- x8 b/ n- x4 z( d
9.4 HARMonic and Individual Lines Plus Noise Coder (HILN) 249; `6 r! e+ c6 y. r
9.4.1 HILN Sinusoidal Analysis-by-Synthesis 250
) P: n, n% }3 Q) }% R. p( S8 X9.4.2 HILN Bit Allocation, Quantization, Encoding, and: b5 Q- y7 L' d9 e4 H
Decoding 2510 u4 E* I3 g8 ^
9.5 FM Synthesis 251* \. V* L2 P" F
9.5.1 Principles of FM Synthesis 252- Z0 d" B' m0 q/ S! `
9.5.2 Perceptual Audio Coding Using an FM Synthesis
2 y5 Q' t2 f3 x0 QModel 2520 ~# n9 z% p* [! Q2 l4 ]& M! d
9.6 The Sines + Transients + Noise (STN) Model 2547 ]1 h( E) z! p. F- S3 P
9.7 Hybrid Sinusoidal Coders 255* V; A& ~7 s6 C
9.7.1 Hybrid Sinusoidal-MDCT Algorithm 256
( B. z) S- _: q4 O. E( G7 s9.7.2 Hybrid Sinusoidal-Vocoder Algorithm 257* Q& u4 a+ ]) n- K5 s( C
9.8 Summary 2580 ^0 }4 ^% W9 c. @
) O% p2 F9 _; M" m: j) @10 AUDIO CODING STANDARDS AND ALGORITHMS 263! }- @; N; y, O, v4 l2 f- e
10.1 Introduction 263: u7 M& g" e$ s5 H$ P* B
10.2 MIDI Versus Digital Audio 264
, w# G! ~ A2 q% X9 M8 S10.2.1 MIDI Synthesizer 264
" f1 H1 P2 i) T10.2.2 General MIDI (GM) 266! [6 z6 {4 T# Z3 {; c+ S3 h) C
10.2.3 MIDI Applications 266
( F+ f8 N( D7 a6 d10.3 Multichannel Surround Sound 267
% T2 Q( S5 x8 r% g6 y# a8 P10.3.1 The Evolution of Surround Sound 2670 \ Z, H% I& T6 [ g- m) x
10.3.2 The Mono, the Stereo, and the Surround Sound
S# ]! G" c' H6 U7 b8 A: ^Formats 268
% Q5 r7 Q9 p! R10.3.3 The ITU-R BS.775 5.1-Channel Configuration 268
! _9 z" W. h- y: Y# _/ S. T10.4 MPEG Audio Standards 270' \0 W2 ?; @* M% D+ p7 Q, S
10.4.1 MPEG-1 Audio (ISO/IEC 11172-3) 2754 S# z5 \ \2 j& O* m* M
10.4.2 MPEG-2 BC/LSF (ISO/IEC-13818-3) 2797 `( f, r* N9 i3 V) O2 X
10.4.3 MPEG-2 NBC/AAC (ISO/IEC-13818-7) 283
- G3 A" f! z& ]0 ]. i7 T' O10.4.4 MPEG-4 Audio (ISO/IEC 14496-3) 289
, l1 \6 ]+ C- G9 E1 _10.4.5 MPEG-7 Audio (ISO/IEC 15938-4) 309
8 K \4 f' z: n( f- _: R) F& c4 ?10.4.6 MPEG-21 Framework (ISO/IEC-21000) 3170 S: n' [7 L1 h7 r$ c
10.4.7 MPEG Surround and Spatial Audio Coding 3196 z3 p9 v z+ O6 R
10.5 Adaptive Transform Acoustic Coding (ATRAC) 3191 ^& _, j0 x! U0 F6 C1 {+ j
10.6 Lucent Technologies PAC, EPAC, and MPAC 321' ]7 X+ L9 l5 c
10.6.1 Perceptual Audio Coder (PAC) 321( X* }! M! r+ q7 h! Z" R
10.6.2 Enhanced PAC (EPAC) 323
- j( A; N1 ?1 \10.6.3 Multichannel PAC (MPAC) 3237 @4 O( B/ U; ? ~$ \
10.7 Dolby Audio Coding Standards 325
6 \6 g- j" }- f" I: W10.7.1 Dolby AC-2, AC-2A 3253 B* }; h' Q1 I6 c# {6 Q
10.7.2 Dolby AC-3/Dolby Digital/Dolby SR · D 327
3 t- A, G4 r. e! b2 {% r( F10.8 Audio Processing Technology APT-x100 335# j" v6 s0 s! z$ b! _
10.9 DTS – Coherent Acoustics 338
1 x: E+ U& Y4 l: l; O10.9.1 Framing and Subband Analysis 338 ^, ]# u6 z: x8 X
10.9.2 Psychoacoustic Analysis 339
6 Q8 x i- q* a+ t' y10.9.3 ADPCM – Differential Subband Coding 3396 f& c9 H* F0 a, B6 _) Q
10.9.4 Bit Allocation, Quantization, and Multiplexing 3416 a0 B# r/ E7 G9 \) |& w" I
10.9.5 DTS-CA Versus Dolby Digital 342$ j8 ]/ C' l5 v& t$ p9 n
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11 LOSSLESS AUDIO CODING AND DIGITAL WATERMARKING 343% p" j' k6 |7 [0 c$ K8 @
11.1 Introduction 343
" W; z) n" m4 c- s. l11.2 Lossless Audio Coding (L2AC) 344! _; q* G8 p, v) y Z/ s* t2 c
11.2.1 L2AC Principles 345$ i$ [# }7 h: g( }
11.2.2 L2AC Algorithms 346
% {7 E4 h' l/ v* o11.3 DVD-Audio 3560 L+ _+ j5 d' [5 b, p
11.3.1 Meridian Lossless Packing (MLP) 3582 ]( O$ h4 C/ K
11.4 Super-Audio CD (SACD) 358; k* W7 V1 R- f( j, f
11.4.1 SACD Storage Format 362
. K" a, r4 H' E' ~# O; L: |* t; r9 |! T11.4.2 Sigma-Delta Modulators (SDM) 362
2 J3 Z% ~, G8 }! j' Y11.4.3 Direct Stream Digital (DSD) Encoding 364
) N3 I+ X; Y; _) F, y7 d11.5 Digital Audio Watermarking 368/ Z) p1 i; |% S6 `
11.5.1 Background 370
% S, [" e% M+ M8 F) s0 p! I11.5.2 A Generic Architecture for DAW 374
0 n' \. v% |# Y2 ]+ J7 b$ @0 d- ]11.5.3 DAW Schemes – Attributes 3778 z1 q/ O. ~5 @- h
11.6 Summary of Commercial Applications 378
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12 QUALITY MEASURES FOR PERCEPTUAL AUDIO CODING 383/ z& Z3 p; k3 T: i2 |
12.1 Introduction 383: K8 o, N0 ~9 e7 i& a
12.2 Subjective Quality Measures 384$ Q0 E4 u1 S3 y% P
12.3 Confounding Factors in Subjective Evaluations 3866 q7 Y8 W1 P. J* m P, H
12.4 Subjective Evaluations of Two-Channel Standardized Codecs 387
& t# A J8 t2 C2 B. A d- {12.5 Subjective Evaluations of 5.1-Channel Standardized Codecs 388
7 n m* J5 r3 q: R12.6 Subjective Evaluations Using Perceptual Measurement Systems 389
5 N6 H3 A! _3 N: y' ?8 ~12.6.1 CIR Perceptual Measurement Schemes 390# A# }7 m$ A3 @% j/ i- \
12.6.2 NSE Perceptual Measurement Schemes 3903 l% ?5 r- `$ e0 S+ g3 G) q
12.7 Algorithms for Perceptual Measurement 391* s) w# Y! b! a' W0 a- ~
12.7.1 Example: Perceptual Audio Quality Measure (PAQM) 392" P$ t& a- A/ f" q5 u
12.7.2 Example: Noise-to-Mask Ratio (NMR) 3965 O9 Y0 ?5 X. G/ j
12.7.3 Example: Objective Audio Signal Evaluation (OASE) 3998 k% N4 H0 E+ f9 G" w' z, q0 ]
12.8 ITU-R BS.1387 and ITU-T P.861: Standards for Perceptual2 B- J9 M! ]& h# Q4 Y6 _
Quality Measurement 401! o+ _6 M( ~* H8 x
12.9 Research Directions for Perceptual Codec Quality Measures 402 |
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