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/*-----------------------------------------------------% ]. H5 K! L" i$ l1 [4 O
在DSP2812上的"零耗时键盘"演示C++程序+ Q. h) ~1 b- s; c J
本演示程序在Study-2812增强版上通过运行测试/ h" L8 o2 i6 k. @1 @8 M
------------------------------------------------------*/4 T5 S. T v& ?: z
#include "main.h"- }6 c6 L1 O' h9 M- [
. |+ G7 p8 H; P A( H: ?class SystemObj System;# n; `% {2 k$ d
class timerObj Timer;
; H b4 I) M9 Oclass LcdObj Lcd;, K, Z" J2 F5 \" d4 c
class KeyboardObj Keyboard;
S# Q4 G$ R/ Y. M& S% f3 B$ l6 o; a6 P" `4 l$ O$ m
int main(void)
0 J2 P! x. Y. _1 E8 S( k; z{
6 P# j- b. _1 }% i$ |* F Lcd.SetdisplayPos(0, 0);//汉字定位到上行左端
2 l& s: D& ~8 _ Lcd.Display("汉字显示演示12");
1 ?' ?5 I) p: [+ S: Z Lcd.SetDisplayPos(1, 0);//汉字定位到上行左端
$ b; M3 d ]* \. N# M& U Lcd.Display("汉字显示演示34");
- _0 P) G Z8 i& m Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端- O. A! c. M( q% Q* j- S9 G5 ]
Lcd.Display("汉字显示演示56");
- m& R: a/ b" Y0 C Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端+ s; W8 Y2 E0 l C, N7 l9 j
Lcd.Display("汉字显示演示78");
2 P. O! U* j) J/ N
5 {1 A% |6 A7 ]6 y EALLOW;9 x- |2 Z% o# P4 L# `( X+ o% H
// PieCtrlRegs.PIEACK.all = 0xFFFF;//PIEACK_GROUP1;3 ^1 q& O( ~6 O2 ]7 I+ r5 `
PieCtrlRegs.PIEACK.bit.ACK7 = 1;: C7 E: q+ A- F; x: y
EDIS;
$ P7 s F& ^' M& L1 t" |
7 ^, f) W& l0 w" ` EINT; // Enable Global interrupt INTM
9 o) ~6 _# s) A7 { K! y0 J* b0 e# w ERTM; // Enable Global realtime interrupt DBGM
, |+ w6 V5 {; P* d: H; ` for(;;)+ x6 N4 r$ [- p
{& Y% x# s+ w3 R% x( r$ {! _
asm(" nop");/ h0 T" w# l- C' o* r4 P1 Z
// Reset the watchdog counter
) Z, n- Y* k6 E# o KickDog();1 e+ n6 ?$ [+ k- t0 S( Z
}1 P& @! B* @5 t2 l7 p) [
}7 x: e& ]9 i9 t6 I& n
; ~' Y$ r I7 g3 W, m
#include "keyboard.h"4 o T0 }: a$ A1 }
; E, X5 V* c) A2 u* v9 s
KeyboardObj::KeyboardObj(void)
9 p) n, u" g! x( v{
: g. u9 U& g4 m0 ]) l" u) O7 v q Init();
3 g# N- U; I% O" g$ X" L}% l3 m2 [2 W9 H/ u+ H L
% e2 @ l2 O) o. Kvoid KeyboardObj::Init(void)2 H; N" E. n1 y0 P4 |, I* H) M! H _
{8 X; e/ X3 ]3 {' d; U. i( c
for (int i = 0; i < sizeof(PressCount); i ++)7 B4 ~9 T8 `& C7 I) O. D
{5 k& ]: G# r* [; b9 k+ F0 z
PressCount = 0;3 Z3 h8 M# v' y9 _. G2 o/ S
}. E% u. d8 x( t, C& @9 m( W
Count = 0;
& H/ y" `/ z" g+ c}7 l8 O) F( m* H7 X$ [3 V; T R
9 Y9 v0 @8 X7 n# Bvoid KeyboardObj::Exec(void)
: h: f4 O0 X6 j7 b! y{
8 C: W* {; B; d- Y0 k6 D! |" Etypedef void (KeyboardObj::*FunctionPtr)(void);//函数指针9 h( C9 t1 F9 n# ^1 h
static const FunctionPtr KeyboardCommandTab[3][KeyboardNumbers] =( M9 {# M' q' n3 f
{& F, u% z4 B) `% n) y, |
{
: {+ [- q6 `) X* i9 l0 h) N* ? &KeyboardObj::Key01,2 \0 W$ U2 v6 n2 ~& ?. r0 ~8 _, C! _
&KeyboardObj::Key02,# V8 K7 _4 z6 B% w
&KeyboardObj::Key03,: j$ @" r' o: o( H* O
&KeyboardObj::Key04,
3 N4 k* F( z0 b8 x, j/ T &KeyboardObj::Key05,0 L: u5 \1 V# N$ K$ g4 r: J3 F
&KeyboardObj::Key06,
$ }' _6 ]) r+ V% N* C$ u/ s &KeyboardObj::Key07,
9 t* h9 \% |/ ]. G &KeyboardObj::Key08* l* h# V( Y1 w4 U8 d
},//放键表
4 E; z5 n2 P) }: |+ ^ {9 }7 s- f. i2 g& n, z X: m# E# `0 r
&KeyboardObj::Key11,
$ e9 M i8 u0 Q &KeyboardObj::Key12,
3 t7 ~4 P s7 b &KeyboardObj::Key13,
# x7 v+ q- M' v k/ Q* g" j! P+ d &KeyboardObj::Key14,0 }& h) I0 J3 a2 o7 B
&KeyboardObj::Key15,% b! _9 v9 \1 c7 |( C% y$ c
&KeyboardObj::Key16,
) b5 Z; g! ^/ x5 B/ N! \& O5 W7 y &KeyboardObj::Key17,+ ?7 h3 K' ?, F5 o, t$ L
&KeyboardObj::Key183 ]1 A! w+ J' r: B9 z
},//短压表" D6 |: g! E" {" b+ z
{4 n! k# P2 f5 X* L; C( a
&KeyboardObj::Key21,, ?: F s# k% P+ x2 Z. Q# J7 \
&KeyboardObj::Key22,
4 [- E4 j: |' s" C, V &KeyboardObj::Key23, a- _6 A& A2 ^% w
&KeyboardObj::Key24,9 ~, z0 h' H6 Z6 y1 `$ i
&KeyboardObj::Key25,
1 x$ g. \$ w: ~/ u5 _% [ &KeyboardObj::Key26,
0 D# A5 X7 X9 e, U) M &KeyboardObj::Key27,
3 d4 Y* N. }4 |# m! L5 Y( O &KeyboardObj::Key28
3 o: V0 c' @3 o" @* v& L } //长压表
1 j# l6 A7 R1 O$ \4 A" w- N8 c};) S. ~4 W0 J% a% z
unsigned char KeyCount;3 d/ t1 f- U! ^6 ?& o/ v. j
Count %= KeyboardNumbers;- D8 ?* g. {2 N1 z% n( O- ^
KeyCount = PressCount[Count];//取压键次数
" }( T+ \$ L3 p. v IF (Scan() == Count + 1)//有键压下3 V5 ~, `/ b; W
{
% {; i: F2 q" g n KeyCount ++;//压键计数 " s2 p; U& o2 |" v8 |& T
if (KeyCount >= KeyboardPushTimes)
/ w4 n( r( y# D- n/ y6 c {- O- R0 U& {$ G8 o% b7 {' z/ i, {; L
if (KeyCount == KeyboardPushTimes)//短压键9 [9 B, n2 h5 t$ ?( {! V; M
{% W; G- |- y! b( p b7 X
// System.BeepOn();! _2 L X, w3 }
(::Keyboard.*KeyboardCommandTab[1][Count])();; x) u5 a% u0 p! w9 J
}& x: G: J# t! _0 \5 @; D9 { ~( ^1 F
if (KeyCount == KeyboardLongPushTimes)//长压键
' f/ E+ C+ n1 U" [% b3 _3 f {" _: L% W5 N% \% [
(::Keyboard.*KeyboardCommandTab[2][Count])();
: `5 U% A* E: Q. G' I1 y KeyCount = KeyboardPushTimes; ' G% n: I0 p4 N8 K2 K
}
( p2 B6 x# T" o6 y5 A4 M }
4 ?; v8 d, e" H* X: ^' F1 P7 P }
* d( x/ L0 x7 i- y1 ~- U, G else//无键压下
6 ^3 }% R7 `% H4 J( q2 s- g) H) i) u {
% \2 G$ E) @# S% m& k: ` if (KeyCount > 0)//以前有键压下2 [4 _1 L; s& O9 M1 T \
{3 ]/ j# Y0 n. C1 k6 \7 U
if (KeyCount > KeyboardPushTimes)
+ P% e3 P1 a3 h3 B+ {' a" N' t {3 A. W- c8 ^2 g! i
KeyCount = KeyboardPushTimes; 1 ^! x1 B+ x4 D1 `- Y9 n: ^
}
* t1 m2 H! X' r$ T4 c' U else: E/ S: a) S# b" ^5 `
{
. O$ f! A, @$ `( m; Z* B# G KeyCount --;//放键计数" e T( l! O9 a9 @
if (KeyCount == 0)//键释放6 _8 m9 b$ ?& \! H! Y+ g9 S
{
% F8 k5 i8 e! a9 Q/ R System.BeepOff();! h" N5 W i4 b) ~- F1 [, \2 }& R7 x5 ^: n
(::Keyboard.*KeyboardCommandTab[0][Count])();% Q; S# Q2 e1 w4 d/ H
}
7 D2 C: X8 V# q+ R) G# S& c }3 O4 g4 V& k: x9 T+ f2 ~
}$ u- H G' b8 ]0 m
else3 S. {% F0 D: j) v
{
. y! D; F$ J) h, h4 | KeyCount = 0;
G% C) m% g7 s$ i2 X4 Z3 n( V3 Z1 r }) k0 y1 y4 j4 j) k$ n; R
}. p( e8 X) t! G- I! t
PressCount[Count] = KeyCount;
8 g) g, L; L# X: L5 D+ P1 Q/ N Count ++;5 Q- f$ }: ]5 n; s4 c- o9 y! i
Count %= KeyboardNumbers;! c9 u/ o% p6 |+ j# D' Y
}
, ^2 t0 x6 t8 m* r0 S. B% Y7 }/ J' [! f5 M }7 o/ _' I/ M) \+ g2 r
unsigned char KeyboardObj::Scan(void)
" x( `, o$ O5 ^{
. a5 n x4 a8 r6 Cvolatile unsigned char KeyVal = 0;
J9 |$ Z5 I9 ~9 x) h, m9 m1 X8 w Count %= KeyboardNumbers;! S) G$ }1 U7 t
KeyVal = LEDKeyRegs;
! M- r3 T/ ]! O/ L1 ] switch (Count), n* \; k1 d1 k! s
{
1 W( [+ p3 P7 b" P& d9 h: T case 0:
7 E! S3 [* A5 v, e# o6 T4 W if (!(KeyVal & ConstKEY1))' n, \3 [( V* ~: y# N1 A
{
2 t( Q: B- {8 b% g; r KeyVal = Count + 1;
; Z5 @: O) a- R( c. Z5 J }
! @1 U @8 d2 h: v break;- ^" i; J3 D! A9 w; `
case 1:* J& C; F- H r/ b1 R
if (!(KeyVal & ConstKEY2))
5 X* A% E8 z2 I- z% \ {
% E, b9 ~7 |8 p+ V/ v, V, H. t# d KeyVal = Count + 1;
+ X6 e$ F9 X2 w+ K- ]/ }/ W }# @% H( k* W: X/ N
break;
' y9 ]7 p6 Y1 {1 j6 t3 Y0 [ case 2:, ~/ b$ C- k! T; p) y/ O, ^
if (!(KeyVal & ConstKEY3))
- a1 a c4 z) [; W( ?8 B+ f {- r; Q3 G g1 k% C
KeyVal = Count + 1;" r) W* z$ [( w0 M5 q& l- L9 a( O
}
: i7 U6 C5 ]& A# b& X5 }% X break;, `, ?' }% q4 Z
case 3:
2 l. P. ]+ z( o9 R if (!(KeyVal & ConstKEY4))
! K5 B* O e( u2 w C) v; F {. R' e1 H ~6 ^$ s1 X5 w! n+ v
KeyVal = Count + 1;
8 e; g* E* p: F% T }* T; b4 @9 ~; t. Y$ k/ w" K7 C
break;8 \' k" A) j9 E& O
case 4:
# V$ ^1 Y E! w' Y! A9 s! H if (!(KeyVal & ConstKEY5))
. r8 ~ s- i+ |8 j, G; v {# u% C( I( ~+ d6 l5 m. S9 k
KeyVal = Count + 1;3 n0 H. O$ X! ^9 M: [
}% m" X+ s$ L5 o* h
break;& v, I: d' U6 [7 N( w
case 5:
& ?6 T; w+ Y K$ g if (!(KeyVal & ConstKEY6))
# A. U* D! r' ?; a) M6 g- T {/ q6 h% U) z3 b" R6 F
KeyVal = Count + 1;
& N7 w% e0 n) ^ }
/ U* Y. v5 @1 ^1 ^ s/ x! x) D+ t break;
. x+ b# b {' q; O/ B# o case 6:, }7 ]6 a" {. \- I( e
if (!(KeyVal & ConstKEY7))( l5 b: A' q1 v& G6 S, z
{
- x6 S! I$ Y ]- N3 t KeyVal = Count + 1;- J' i* z! s7 c* c
}: J8 h8 m' A. i" T6 D$ O8 ?# X/ q
break;# t, V' A b9 ~ `8 G
case 7:
* k! _1 e6 S$ f% [( O9 j+ Y if (!(KeyVal & ConstKEY8))
( R6 R% }/ H, S: I* A8 u- q3 o F, k {$ r$ p1 U* J6 t; ]9 a8 U
KeyVal = Count + 1;+ z) w% E3 K) j* }* Q ~( R* h) V
}
9 g( G" `& K- W. | break;; n# R4 s% P* Y! }# u
}5 j# H3 B. P2 ^+ ]. `8 n. p$ Z
return KeyVal;- W/ s$ o: b6 K& m+ N
}, {& r3 u* ^0 [% {
4 h8 i. C' e! j: U: C' R" Q//KEY1放键事件处理2 }6 G+ e" \4 L* z# t* M
void KeyboardObj::Key01(void)# M$ T) _7 i& I8 W0 o8 u& m! f+ F
{; G" I. f5 y; s' U) M; S* }% O
Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端
z3 q( g" N; B! l- |; Z Lcd.Display("KEY1键释放事件");; g) a6 w, A u( H
}
* t% E9 O& h) }& J
# t/ O6 c) L( ?, R. Y! g5 b//KEY2放键事件处理
6 a) m6 L+ |& |: U& x M4 t6 ivoid KeyboardObj::Key02(void)3 F/ p8 x/ O; C l. m. ?* r
{/ p# P6 T% A7 V6 G6 h2 U
Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端8 `0 }: ~* ], |) a5 O
Lcd.Display("KEY2键释放事件");. A0 \0 n" S7 X. m$ {
} x" [/ g/ Q6 t8 x/ v) p; Y
. E/ i) X% P; I2 O//KEY3放键事件处理) @4 K* w) a4 b4 g- B. ?; q
void KeyboardObj::Key03(void)
* j$ c! H4 K( e+ v: r4 r% k{, j, m- f! ^5 R+ [7 H. e8 w
Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端 b4 C \, _/ @$ l0 g' f4 y
Lcd.Display("KEY3键释放事件");
' \9 Z0 p: |) Y2 {}
& X3 G1 U/ r- t* J2 T/ I' q" C- o
//KEY4放键事件处理
" l0 D5 |8 z, V0 |3 Vvoid KeyboardObj::Key04(void)
/ z' C& c' O1 s1 F5 X3 E) C! k# v! i- }1 [{2 C' I) [% Z& C5 G- h; m M
Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端1 u5 p3 _* F: V2 B* \) n* A' X
Lcd.Display("KEY4键释放事件");/ V u( t. A; s8 S. @! h
}
7 @, r7 o# b+ F! f+ Y% ~7 `- y U( c& q8 [) i! t1 p) K) Z+ _ G, G
//KEY5放键事件处理+ ?5 E6 N0 a& c, h4 a
void KeyboardObj::Key05(void)
% F6 k8 t8 |$ Q, b+ ]* ~# S- L4 r{
1 b: @; X# W8 e# t1 j& m% F& Q Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端
4 {7 [+ X6 Z9 H7 I. D: r7 t Lcd.Display("KEY5键释放事件");8 t1 Q6 l, U- H. [9 ]
}: \5 T6 D J/ e( m9 l3 [
! B1 a! ~3 l$ r. a3 B//KEY6放键事件处理7 z+ v( e4 I* P" y
void KeyboardObj::Key06(void)( \9 U4 c Q" ^0 x" _8 U
{
' X2 n# ^& v5 j8 s7 D- w Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端
- Y' }% {: p! V4 x0 `1 Q6 [ Lcd.Display("KEY6键释放事件");+ _+ |0 U8 c' l# P
}7 j. u& R+ o9 w2 C+ S
2 `% j' y, Z$ h//KEY7放键事件处理8 t, f& q, a, V- q
void KeyboardObj::Key07(void)
5 p! d/ U7 k3 y# F$ J{
2 \2 \- I1 {% L3 u) e Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端& J \- V0 r# j6 ?3 A- r
Lcd.Display("KEY7键释放事件");) Z M9 q$ }7 }7 z }8 x3 {
}
) X* {# F5 U% C+ B5 C) L/ q0 t5 r y4 B# N. s
//KEY8放键事件处理6 j. d! N M) P4 |3 R! k- R$ [! b
void KeyboardObj::Key08(void)
+ l$ c7 I& b4 x" F( A n{- l& C' s* n1 R: m- _( e
Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端
. g& f5 g* i, [# D5 U4 e Lcd.Display("KEY8键释放事件");# Z) j" O4 }: u W6 q* w1 ?
}5 u1 i1 t- ^) D
% O- _; W# ~7 d: [1 L
//KEY1压键事件处理
, t `3 r. c4 d( r: Y" jvoid KeyboardObj::Key11(void) _/ [& K* z8 P- Q/ i* I: l6 e
{
' j: |5 r( F2 R8 a e; s! K//特别注意菜农的组合键用法,可以看出"零耗时键盘"的非典之处
, }4 j& D; z+ h, R if (PressCount[7] >= KeyboardPushTimes)//KEY8已先压下6 r& m$ C9 P# v5 S8 N
{
& x1 @3 p* z) d9 w Key8_Key1();//执行KEY8_KEY1组合键事件
/ `7 y$ v& m8 ~# u+ V3 A }
4 z. }/ r& W" h b+ T' k" H' C else$ O0 Y# ~. o4 e' o
{3 o" v" I p" l9 `- p
// System.BeepOn();4 D9 f/ q9 y7 W. ~
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
" @& t/ Y4 O' Q" O7 F: Y Lcd.Display("KEY1键单击事件");
- b" T5 a. o {0 c, Y8 M+ U }% c0 g/ z( p# T, r
}
6 k1 j6 K! o" k
* M" A8 n* J; X: d7 O//KEY2压键事件处理
" w4 K2 ?$ v; S; S& ovoid KeyboardObj::Key12(void)5 h4 I% ^! V9 @' m$ H
{
, Z5 ^# n% W- _( f2 W# Z4 i System.BeepOn();
: W1 z' ]4 r7 H, s& X% i Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端& B; Q! E' u: S( _. R% p
Lcd.Display("KEY2键单击事件");7 }8 s' U8 \) ^7 l0 _
}8 Y: f. ~7 ?8 S3 |. ~1 Z; ~ {
9 W) p# `0 S3 t% A, z//KEY3压键事件处理
2 h2 d5 y7 I+ [ e" r) Lvoid KeyboardObj::Key13(void)& L& `6 H8 j0 O( W$ e
{
3 ^+ _' d( [+ o- D) x System.BeepOn();
* u( O5 }9 p6 X) J0 u/ U7 v+ [- A Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
' m: _; H2 Q8 W1 S U) x Lcd.Display("KEY3键单击事件");
7 s* `- L6 P( z; D- P, l}$ o4 B0 V' S9 _; V& @; y4 J. F: @' R+ w
$ U5 O7 N. T% j9 D; I0 V9 N
//KEY4压键事件处理
1 o5 E. x& b U# L" Q0 d! Uvoid KeyboardObj::Key14(void). T' N0 E# B& c6 X/ }; v4 P7 J4 ?
{
# v" c& @9 w% B0 H* y7 v t System.BeepOn();: W' `+ n9 G) c3 m! _. {
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
$ n. T7 ]# m8 @% X Lcd.Display("KEY4键单击事件");
$ U0 o# E: B* {}1 M$ S5 o6 N; Y1 z& s) b9 p n
$ b4 z% u6 S3 Z% _! F" U
S; {$ H# a& \- C//KEY5压键事件处理3 d6 ~- i( l! K- J. O |
void KeyboardObj::Key15(void)( n0 E( d5 r% L- q# u0 N4 p' o
{& K, _9 c; v* _6 r( o6 {
System.BeepOn();
# y, g0 A; X. B- ^& Z Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端4 `! G" N6 X" ~' ^8 h' | O* N: \
Lcd.Display("KEY5键单击事件");& e$ M* S( c7 j+ l
}/ G+ L2 G: G3 x2 C& T$ G" r
, x5 ^2 ]' X2 p6 J [8 ^: C$ a: H% g5 J8 s' H
//KEY6压键事件处理. k; d9 }0 m4 [' ]
void KeyboardObj::Key16(void)- D# N% F' G3 k
{
! w/ d0 _% Y" x! n3 p1 P* W/ X' K System.BeepOn();
6 x* R, k5 H+ v! Q Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
9 A" Q! ]8 @+ A0 p* @ Lcd.Display("KEY6键单击事件");" B2 p9 L7 t! M A4 H4 m6 A4 b
}* T# Q( p7 \% a. r8 [) N
( K/ m; d. Q0 o; e" d( u. G' p; ]2 e9 { z/ m; f, I
//KEY7压键事件处理
3 T: T% d5 |. y6 [" t) L' M2 Fvoid KeyboardObj::Key17(void)8 {0 r' \) M& B
{: N6 W- E5 l8 ^/ H ~
System.BeepOn();% n2 M; S/ m4 J7 t: l3 W) p
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端2 s y4 l( w3 v! ^ c( J
Lcd.Display("KEY7键单击事件");7 h4 y! j& S% n- g) R
}( `0 x4 e- w) k& s* l
% V1 m, K% R- v8 F2 ~9 F5 ?
//KEY8压键事件处理. b# v: v9 T. A( w! O) ^
void KeyboardObj::Key18(void)- z2 O1 c* r* V, |
{
! ?; L) g$ j( h3 n! U4 ~* F//特别注意菜农的组合键用法,可以看出"零耗时键盘"的非典之处
% _0 N5 a% p9 R0 O C; l2 _ if (PressCount[0] >= KeyboardPushTimes)//KEY1已先压下0 X- b7 H: ~; s3 ?
{
! D4 Q& E9 g v( m W* v" N0 b% U p Key1_Key8();//执行KEY1_KEY8组合键事件# }8 K V0 q, \7 s, d) y
}
9 O( C/ ~( ]( @0 s5 H else
9 R- k; q3 Q# T. c {3 t0 e0 ~! m% x3 e, N
// System.BeepOn();
5 F0 i! ^% u/ E& z0 A Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
3 }' L; n! ?; R Lcd.Display("KEY8键单击事件");6 {/ u9 y6 p& r% h
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}
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//KEY1长压键事件处理& G& H" Q% p: B5 @$ p
void KeyboardObj::Key21(void)
/ x% @ E0 X% B* I{
5 ^4 X9 E. s. t; }9 S0 W+ i6 ^ System.BeepOn();: U. V' n+ I/ J7 M Z* @; l+ v0 E
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
9 Q0 ?, {' s# w Lcd.Display("KEY1键长压事件");
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2 e* }5 C# Z( k8 k7 I F6 s
//KEY2长压键事件处理
( f* J# L( L. k2 J7 F- Cvoid KeyboardObj::Key22(void)3 k" V/ K+ h4 A7 c+ R3 B; i
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System.BeepOn();. @8 @! K2 \& t9 K
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
( {0 o" F* C) t4 o1 c+ l4 R Lcd.Display("KEY2键长压事件");
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+ R) Y& Z% ^. O' ~8 R& N N. X( k0 {
//KEY3长压键事件处理 C5 _, U9 M! y0 z) M
void KeyboardObj::Key23(void): v) ]3 P# _+ X6 R8 X
{
6 m$ n, {/ Z2 s* Y" X System.BeepOn();# `9 P+ v! G p0 x0 Z
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端- ?* T4 N: a7 i: r- `0 [- {' X
Lcd.Display("KEY3键长压事件");
; J* A6 j4 T4 m4 \4 l- ]3 M* ?1 r}
$ R+ u+ C( \6 n/ M
% r ~0 O. } V9 {//KEY4长压键事件处理
' L* o# W; t0 Lvoid KeyboardObj::Key24(void)/ E/ B4 Q+ l" G9 R% p( q/ l$ b4 t, A
{
2 a7 `* P- R5 d System.BeepOn();; o# `# f3 n% I6 |4 S
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端" r& a+ z* F8 \3 y) y3 W) ^3 T! L% G
Lcd.Display("KEY4键长压事件");
# u# q0 l/ ^, f a' B}
B) e0 e7 y% b# {% z
8 ]; o* \9 V, G+ {) g2 p* t//KEY5长压键事件处理
* N8 l* T! A6 z" q: F8 j: G, L/ fvoid KeyboardObj::Key25(void), V& s" w6 h1 Z! F/ d1 ^9 }
{
& l2 p5 z4 T. h8 ^) X System.BeepOn();) v6 [7 G" j" {( Y9 a* \6 F: n/ B
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
9 v& P1 d: }/ n& b Lcd.Display("KEY5键长压事件");
3 ?0 F0 w8 g4 k3 F% a}
) }! ?1 x* d2 S$ |( u" Q
2 m- H! k M3 v6 s( j//KEY6长压键事件处理
. t# d X6 v% G; |3 Hvoid KeyboardObj::Key26(void)
8 ?- b6 v& D5 d- u/ q9 z{
" q$ \, V. ^0 S( f+ r/ X- f7 {: } System.BeepOn();
9 v2 k( c# H B2 D9 B5 L) b& a5 s$ y Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端4 N D3 V8 R7 t3 o: G d" M7 }
Lcd.Display("KEY6键长压事件");
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9 q0 {( p. b" l* ~//KEY7长压键事件处理# ~1 c* l- R2 |9 T& \0 ]. H! U7 G4 D
void KeyboardObj::Key27(void)* s& c9 @% J" r, u" a9 q; R D: N
{
% r: D6 Q5 Q* o System.BeepOn();& B! Y4 c. M8 ^! y; n+ r& ]9 C' f8 H" ^' m
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端: Y. ^2 g5 ^5 ?, ?' Q; e4 c/ q2 ?
Lcd.Display("KEY7键长压事件");$ E1 w) R. B% Q
}
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//KEY8长压键事件处理5 _. x7 @0 p) F7 r5 y# w$ {7 D5 {, E
void KeyboardObj::Key28(void); `+ ~, D" o& @. Z0 b* H8 x3 y
{) n, U7 Y8 I( [9 E
System.BeepOn();
g a" g0 @. S w# S9 [ Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
) N0 `, C0 ~9 Q0 H7 v0 W( _ Lcd.Display("KEY8键长压事件"); _: h) j; d. l8 Z. I
}6 L: i& ?1 \3 B8 D% ]
2 L- l7 n6 ^/ c. m) S. U# X' O//KEY1-KEY8组合键事件处理0 ~$ z" C0 r3 Y0 e4 [. G- T
void KeyboardObj::Key1_Key8(void)0 z" I0 f: a6 K Q+ c+ d
{0 i* t" e* I" C* I7 i* ?* I0 a a: E
Lcd.SetDisplayPos(1, 0);//汉字定位到上行左端
. x5 c+ H9 T/ X2 U. H* y4 e% N E8 ?; ` Lcd.Display("KEY1KEY8键事件");
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( d& y: e9 y, d% v5 l" @6 D+ O! i2 \: h& |6 |
//KEY8-KEY1组合键事件处理& Y2 w5 e7 @$ r0 e8 S. X, n
void KeyboardObj::Key8_Key1(void)
' A7 K8 C# D( N{
& a2 P" y' a9 `* \ Lcd.SetDisplayPos(1, 0);//汉字定位到上行左端
+ l4 H5 V3 V) ^. } Lcd.Display("KEY8KEY1键事件");
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