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! P3 F4 r5 u8 ~__author__ = 'ChenYan'8 m& e8 {, H$ f. P
; `; R( ^( _) Kfrom random import randint3 i9 D {8 o' b* F
from tkinter import *
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3 S3 H+ Q! {5 J0 Yclass Randball():
! e) R e8 S4 U* {* J/ i( x def __init__(self, canvas, scrnwidth, scrnheight):+ U+ D5 I& [' _6 J8 e/ x
#初始化画布$ d5 B/ J( E) ^, B8 j1 k
self.canvas = canvas3 n( D3 ~/ \4 ? p1 i
#初始化球的圆心坐标
) `# d4 S6 T$ z6 ]; A8 M self.x_pos = randint(80, int(scrnwidth))
' l) K" r2 ~/ o J& Q self.y_pos = randint(80, int(scrnheight))
: `- }5 J, l0 v d6 D, ~/ ^' n0 ?5 g #球移动的距离( l. [: `' m0 P! w2 t" r: x- p! Q
self.x_move = 10
F# W, e% A3 v y self.y_move = 10 o7 \" i9 D5 C, J- G5 P0 ~
#整个屏幕的宽和高, y/ j+ R9 y! K8 O
self.scrnwidth = scrnwidth4 X& e( k9 \$ U3 A/ E+ e
self.scrnheight = scrnheight
0 E& x0 `" `! e #初始化球的半径* G5 j K1 M! p" J3 k
self.radius = randint(40, 70)
; Y, ~$ W0 k7 b7 g #随机产生球的颜色0 @' Q* B8 c' y8 y1 t3 _) ~3 b
rc = lambda :randint(0,255)* F* O2 F: B. H6 W) z
self.color = '#%02x%02x%02x' % (rc(), rc(), rc())6 G. X. C3 ^4 d
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def create_ball(self):
3 {1 h( p( m; Z1 B* }5 Q# y #计算得到用于创建球的四个坐标
: ]7 t! y9 n% j- @2 P x1 = self.x_pos - self.radius5 P6 T; n8 C6 b) m; E+ b
y1 = self.x_pos - self.radius
+ v( C% T9 p* P% h x2 = self.x_pos + self.radius# d2 ~: C0 ~( x* n0 r) o
y2 = self.x_pos + self.radius
# [1 S; N- q1 i1 T% M6 Y z4 { #画球7 f: p- o! q( }9 j
self.item = self.canvas.create_oval(x1, y1, x2, y2, fill=self.color, outline=self.color)% N4 }- x" B/ J7 K- U% u8 a
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def move_ball(self):. G2 b6 i5 c% C& O7 P% p( K
'''按指定的距离移动球,如果球碰到障碍向相反的方向移动'''
+ Q+ ?( d" ^6 ^ self.x_pos += self.x_move
% U7 @8 T. k: \" X4 I. ^ self.y_pos += self.y_move
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if self.x_pos >= self.scrnwidth - self.radius:) s, g! D9 w; W9 ^& o' O
self.x_move = -self.x_move
, R& H! p' t& A' L if self.y_pos >= self.scrnheight - self.radius:
. _& L% y# z6 p L self.y_move = -self.y_move0 ]! I/ b+ x: V/ K9 g
if self.x_pos < self.radius:
2 E/ Q' X2 h9 { self.x_move = abs(self.x_move)) E j* Z/ @. J4 S0 B% V4 N
if self.y_pos < self.radius:9 `6 J- m- f Z1 Z
self.y_move = abs(self.y_move)
5 q7 e5 T) ^6 m1 L7 M: A self.canvas.move(self.item, self.x_move, self.y_move)0 Z7 p$ C( K( E0 \3 S# P: F9 M! K9 r
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class Screensaver():
! s) i, C) v! i: d9 a0 f# v balls = []
6 t% j- p. G. e def __init__(self, ball_nums):; u+ ^. F4 s/ Q- I1 M9 A
self.win = Tk()
% ^0 ^+ R" [0 U- h self.width = self.win.winfo_screenwidth(). T" s) I9 Q; z* L R
self.height = self.win.winfo_screenheight()
% S- @2 J5 v8 a/ ` self.win.overrideredirect(True)
9 h9 Q4 G+ y" o) i" z, a self.win.attributes('-alpha', 0.3)
0 }" ^1 e) J% l" `+ f8 E #绑定事件,有任何动作退出屏保 I2 B; o8 g! H
self.win.bind('<Any-Button>', self.exit_screensaver); e- h3 F- N6 w6 k, v3 \/ w+ {6 e" {
self.win.bind('<Motion>', self.exit_screensaver)
4 e# X$ t$ o) W4 o1 G self.canvas = Canvas(self.win, width=self.width, height=self.height, bg='#00FFFF')% H" h& J! o* n5 Y5 k
self.canvas.pack()
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+ i5 O1 V$ n2 e3 ^& i8 s0 J! K3 | for i in range(0,ball_nums):
t$ @0 n8 F7 J0 S ball = Randball(self.canvas, scrnwidth=self.width, scrnheight=self.height)
2 t* r M$ R. P( s( c/ J1 T. C' A ball.create_ball()
; N$ x2 S/ c6 ^. } self.balls.append(ball)
# |9 x. ^: \/ X; E ]+ f. R8 g self.run_screensaver()
) T E5 B# {4 Y) k' j self.win.mainloop()- u8 w# K" G. g: `6 v
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def run_screensaver(self):8 k' M* [4 y& M5 E$ l
for ball in self.balls:5 T8 Z; p0 N3 ~
ball.move_ball()
$ Q8 k; ` o5 V$ @ self.canvas.after(20, self.run_screensaver)4 \9 @! P0 [9 {7 H5 r5 ^$ e
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def exit_screensaver(self, event):
# F6 a8 D9 L7 P8 K self.win.destroy()
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$ m! b4 g' e( }' n [def main():
, T/ ]3 d7 k0 i; l Screensaver(15)
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6 F1 B* Q9 N! q0 F( _+ |if __name__=='__main__':7 `: W G, b2 [0 h- r
main()
$ ~/ Z8 i2 n8 B1 f2 n; G2 c复制代码 |
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